


Original story (published on May 04) follows:Įuropa Universalis IV or EU4 is a popular grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. If you compare the map of Manchuria compared to 1.19, you’ll notice a fair amount of tweaks as well.This story is being continuously updated…. The Eight Banners idea for Manchu increases the amount of banners you can raise by 25%, but if you don’t get the expansion, it will be 5% discipline still.Īnother thing that’s cool with us adding banners is that we now have a nice flexible category system in the code, with normal, mercenary and banners as unit categories, and can expand upon that in the future. So what makes banners cool, except for having a nice purple background and not costing manpower to raise or reinforce? Well, each banner also have a +10% discipline while fighting. If a state can no longer support enough banners, it will convert banners to regular troops at the start of a new month.ĭuring the Absolutism Age, if you are Manchu or Qing, you can unlock the ability to increase the amount of banners you can raise by 50%, if you gain enough Splendor. If they reach 0 strength, the regiment is disbanded, just like mercenaries.īanners are raised instantly at 100 men strength, so it will take a while for them to reinforce fully.īanners are raised so that you get enough cavalry for your cavalry to infantry ratio, and the rest is raised as infantry. For each banner you gain 1 divided by your force limit.īanners do not use manpower at all, but reinforce at normal monetary cost. Each manchu province provides 1 banner for each 10 development it has, but it is all calculated on a state level, so several low development provinces together can add enough support for some banners, even if they individually can not support a banner.īanners are required from the State Interface, and and the cost for a banner to be raised, is purely corruption. If you are primary culture Manchu, in our next expansion, you will be able to raise Banners from states that have manchu cultures provinces. Today we’ll take a deep look at the Manchu tribes.Īs we added support for country & province modifiers for culture and culture-groups, we have tied the new unique paid mechanic for Manchu to the manchu culture itself. Hello everyone, and welcome to another Europa Universalis development diary.
