
Yes, there are players enjoying this grind. The main problem is, that the default maps from Giants are too much of a grind even with easy economy. It is especially useful for console players who are unable to modify xml files. This mods provides a in-game function to generate a high amount of money rather quickly. Every map provides different starting conditions (equipment, total starting field area, pre-placed animal pens.

Who is forcing you to use the subsidy mod for a longer time giving you a lot of money? Oh and this is until Calmsden Farm comes out. Now with four tractors on that save game and a venture in to arable work, I can confidently say that because I didn’t cheat any money, each step of the process has been a journey, and now on Hard difficulty, I can expect (virtual) years of growth to come at a sensible rate. But the fact that I had to work for them meant that I was passionate about changing that 7020 series for a lovely blue Valtra T234 and the 6930 for an orange N154e. I did this because it gave me a target, (forgive me now) to get rid of them as soon as possible and replace them with ‘real tractors’ haha. If I’m honest, the most crazy thing I did was buy to John Deere’s to start my Oakfield farm. I cheated absolutely zero money into the game, instead I cheated it out of the game, because I always get really bored when i have so much money that I can’t decide what to do with it - And I guess that’s how my Marwell save ended after 100 hours on Easy mode (note to self, always increase difficulty as you go along).

I then used Developer mode on PC to edit most of the excess money out, so I had about 80 grand to spend on supplies and anything I had forgotten, eg a muck spreader and muck fork. I sold all the tractors and machinery etc and replaced them with a Massey 398, a case Maxxum 190 and a Ford TW25, and no combine. He gives 6 fields and four tractors to start off.


So I just started a new save game on Coldborough Park Farm by BulletBill.
